About the project
Lazos connects students with retired professionals in the same field. It aims to ease students’ anxiety about entering the workforce and help retired professionals regain a sense of purpose and social connection, addressing concerns about isolation in later life.
The challenge
How might we connect two generations with different needs, routines, and expectations through a meaningful mentorship experience?
Students have academic knowledge but limited access to real-world professional experience. Retired professionals have valuable knowledge they want to keep sharing.
I saw an opportunity to turn these two needs into one mutually beneficial product.
Grounding the problem
Before designing anything, I looked at local data to validate the problem was real, not assumed:
- Active aging: INE (Spain's national statistics institute) data shows Murcia has one of the country's most pronounced active-aging demographics.
- Unwanted loneliness: Fundación "la Caixa" (2020) identifies unwanted loneliness among older adults as a public health issue in Spain: isolation isn't just about contact, but about the loss of an active social role.
- Student population: UMU, UCAM, and Erasmus students in Murcia exceed 50,000, with pre-career anxiety documented by university counseling services.
Research
I conducted exploratory research with both audiences:
- 10 retired professionals
- 18 university students
Exploring what would motivate someone to mentor, what would make a student trust a mentor, realistic time commitments, and what information users needed before connecting.

Personas: retired mentor Doña María and nursing student Javier. AI-assisted source visual.
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Lazos project personas: Murcia, Spain. Retired mentor: Doña María, 70. Retired for 10 years after 40 years caring for patients as a nurse at Hospital Reina Sofía. She misses her social role and experiences solitude after retirement. Goals: share practical experience, regain an active social role, guide young nurses and learn digital skills. Frustrations: unwanted loneliness, fear of digital barriers, complex interfaces and feeling useless. Traits: patient, experienced, communicative and traditional. Accessibility: large buttons, a clean interface and large-text settings. University mentee: Javier, 21, third-year nursing student at UCAM. Dedicated, anxious about imminent clinical placements and uncertainty before entering the job market. Goals: practical realistic mentoring, confidence for placements, professional networking and badges. Frustrations: pre-career anxiety, a busy university routine with little time and a limited budget; a freemium model addresses the budget constraint. Traits: ambitious, digital native, pragmatic and respectful. Technology: uses the app for advance booking, gamification and content access.
Adapting the research
My original plan involved recruiting through universities and senior centers.
GDPR requirements and lengthy authorization processes made that unworkable within a 4-week timeline.
I pivoted to convenience sampling: senior participants through trusted personal connections at a bingo hall, and students through personal networks and Erasmus Facebook groups.
Lesson: a good methodology needs to be rigorous, but also adaptable to real-world constraints.

Field-research context: the local bingo hall. Original photograph.
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Recruitment setting for research with retired participants. Original photograph.
View original artifact ↗Key insights
Research revealed two very different definitions of value:
Retired professionals wanted to share knowledge, feel useful, and maintain social connection through focused sessions that fit their routines.
They were split 50/50 on mentoring one student deeply vs. several at once, and asked for extra features like brain games and discussion forums.
Students cared about career development, practical advice, and trustworthy mentor profiles (a mentor's background, career history, and photo mattered as trust signals).
72% preferred a free, ad-supported version over paid subscriptions.

Research synthesis: audience differences and shared mentoring needs. AI-assisted source visual.
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Group A: retired mentors. Teach what I know; share stories; simple screens and large buttons; social interaction; 15–30-minute sessions; free time in the afternoon/evening. Group B: student mentees. Real professional advice; technical questions; CV; gamification and rewards; advance booking; limited availability. Intersection: Lazos, intergenerational mentoring, exchange of experiences, simplified scheduling. Related directions: screen 1 with light gamification; freemium model. UX conclusion: prioritize ease of use for older people and professional value for students. Lazos responds to both groups’ needs and grounds the design. Source: cross-referencing mixed-method research, sources 1 and 2.
Designing for two audiences
Rather than forcing one interaction model on both groups, I adapted the experience to each:
- Retiree experience: simple, visible, focused: larger touch targets, fewer decisions per screen, lower information density.
- Student experience: informative, detailed, flexible: more information upfront, especially mentor credibility.
This became an important inclusive design principle for the project: accessibility isn't always about giving everyone the same experience. It can mean adapting the experience to different needs.

Concept illustration comparing the two interface directions.
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Large-button screen, retired-professional version; details-and-options screen, student version. Doña María, 70, retired nurse in Murcia. Javier, 21, nursing student in Murcia. Would you like to speak with Javier now? Yes, talk now, accept. No, thank you, decline. Settings. Call now, 15 minutes; schedule a conversation; today; tomorrow; choose a day. Session options: 15 minutes, 30 minutes, one hour. My badges: mentor, expert communicator, active volunteer. Subscription options: free with ads; premium without ads. Accessibility: enlarge and darken text; enhance audio.
From sketches to prototype
I moved through: Sketches → Wireframes → Visual Concepts → Usability Testing → High-Fidelity Prototype, testing two visual directions with both audiences before finalizing the interface.

Original paper sketch of the mentorship experience.
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Notifications. Help. Hello, Lola! Schedule. Messages. Connect. Weekly topic: travel. Practice with AI. See better. Read what they say. Subscription.
What testing changed
- Retirees: 9 of 10 participants preferred the simpler visual direction, with larger buttons and fewer elements.
- Students: 14 of 18 participants preferred the version with more information upfront about the mentor.
These results directly shaped the final UI and confirmed the decision to run two information densities inside one product ecosystem.
Final experience
For retired professionals — large touch targets, clear actions, simple navigation, reduced information density.
For students — richer information earlier in the journey, especially mentor credibility and professional background.

Prototype screens: the retired-professional and student journeys.
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Good morning, Doña María. Connected. Call request. Doña María, retired nurse. Javier, student. Would you like to speak with Javier now? Yes, talk now, accept. No, thank you, decline. Home, contacts, calls, settings. Hello, Javier. Call now, 30 free minutes. Schedule a conversation, choose a day and time. My badges: first call, five connections, ten hours; fifty-hour badge locked. Subscription options: recommended premium subscription, €19.99/month; free, €0/month, with ads, limited calls.

Large-button concept screen for retired professionals. AI-assisted source illustration.
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Large-button screen. Doña María, 70, retired nurse, Murcia. Javier, 21, nursing student, Murcia. Would you like to speak with Javier right now? Yes, talk now, accept. No, thank you, decline. Settings. Screen 1.

Details-and-options concept screen for students. AI-assisted source illustration.
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Details and options. Doña María, 70, retired nurse, Murcia. Call now, 15 minutes. Schedule a visit. Today, tomorrow, choose a day. Duration: 15 minutes, 30 minutes, one hour. My badges: practical mentor, junior communicator, active volunteer. Subscription: free with ads; premium without ads. Accessibility: enlarge and darken text, enhance audio. Screen 2.
Reflection
Lazos taught me that designing for different generations requires more than simplifying an interface. It requires understanding different motivations, routines, and definitions of value.
This project strengthened my interest in UX Research, accessibility, and inclusive product design: taking a concept from an initial problem through research, testing, and a high-fidelity prototype.
What I'd validate next
With a longer timeline and fewer bureaucratic constraints, I would expand the work in three directions:
- Deeper qualitative research: More in-depth interviews with both profiles to refine the empathy maps further, overcoming the initial access barriers at senior centers and care homes.
- National scalability: Testing whether the model extends beyond Murcia to other Spanish regions with similar demographics.
- Multilingual expansion: Adapting the service for other languages, so the intergenerational exchange could also support foreign-language practice across borders.
Role: UX Researcher & UX/UI Designer
Grade: 9.5/10
Location: Murcia, Spain
Duration: ~4 weeks
Methods: User Research · Competitive Analysis · Ideation · Wireframing · Usability Testing · UI Design · Prototyping
Thank you for exploring Lazos!
This project reinforced my belief that good UX starts with understanding people (especially when their needs, expectations, and abilities are different).
I’m particularly interested in creating clear, accessible, and human-centered experiences where research directly informs design decisions.
I’d love to connect and talk about how I could contribute to your next product or team.